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Procedural Factory
Personal Project 2024

For this project, I was motivated to automate the process of creating a factory complex.

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As shown in the video, the process is based on a simple grid with a Labs Subdivide node, separated to groups with VEX by the area of each tile. Each group is then assigned different structures to be built based off of the tile.

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Responsible for all aspects except: HDRI from Poly Haven

​For each area group, I then construct basic forms using For-Each nodes and a hefty amount of VEX to set attributes to determine values to use later on- for example floor counts, extrusion values,  support / railing radii, and pipe iterations. ​​

Most individual elements are inherently simple, yet with enough repetition, randomization and scale, the illusion of detail can be created.

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Here I have also shown a scene currently in the works that uses this tool.

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Houdini - Factory, Lighting, Smoke FX

Blender - Buildings and cranes

After Effects - Video edit

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