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Procedural Factory
Personal Project 2024

For this project, I was motivated to automate the process of creating a factory complex.

As shown in the video, the process is based on a simple grid with a Labs Subdivide node, separated to groups with VEX by the area of each tile. Each group is then assigned different structures to be built based off of the tile.

Responsible for all aspects except: HDRI from Poly Haven

For each area group, I then construct basic forms using For-Each nodes and a hefty amount of VEX to set attributes to determine values to use later on- for example floor counts, extrusion values,  support / railing radii, and pipe iterations.

Most individual elements are inherently simple, yet with enough repetition, randomization and scale, the illusion of detail can be created.

Here I have also shown a scene currently in the works that uses this tool.

Houdini - Factory, Lighting, Smoke FX

Blender - Buildings and cranes

After Effects - Video edit

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