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Lighting / Mood Match  (VSFX-316, Bridget Gaynor, Winter 2024)

Responsible for all except: Bump Map Textures from Quixel, human model from Mixamo

Mood Alteration  (VSFX-316, Bridget Gaynor, Winter 2024)

For this project, we were tasked to model and light a scene using a shot from a movie as reference. I chose this simple but colorful shot by Michael Fimognari in the movie Fast Color, intrigued by the challenge of color matching with materials and lighting.

Throughout the project, I learned to use Nuke's histogram and waveform tools for matching lighting, as well as solidified my knowledge of procedural texturing, lighting and modeling.

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Photoshop - texture editing

Maya - modeling and scene bulding

Nuke - color matching tools

After Effects - final video edit

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In addition to the lighting/mood match, we were later tasked to create an alternative render; either making changes in models, lighting or camera position. 

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To contrast the previous render, I wanted to create something that provokes a sense of nostalgia or familiarity. I used softened shades of blue and orange, camera blur, and subtle environment changes to evoke that kind of mood. 

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Through the alteration, I gained a better understanding of the importance of lighting, shadow direction and small details that bring a project together. 

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Responsible for all except: Bump Map Textures from Quixel

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