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'Flock'
(VSFX-350, Deborah Fowler, Spring 2024)

Responsible for all aspects except: HDRI from Poly Haven

P2Ref.png

The goal of this project was to build a complex scene in roughly three weeks. There are three main elements of the scene: the bridge, fog, and the birds.

First, the bridge uses a procedural method of construction in order to extend the length if needed later in the process.

Second, the fog uses a simple volume wrangle that determines the density of the fog relative to the camera position.

Lastly, the flocking of birds is driven using a particle system, in which the particles are effected by curl noise, drag, and position relative to others.

Using Nuke, I then created a sun flare in order to emphasize the transforming shape of the bird flock.

If I could make any changes, I would change the sun flare to something more subtle and add more detailed materials.

Houdini - modeling, scene building, particles and birds, camera movement animation

Nuke - color correction, glare composite

Reference Photography:

https://www.yannickdixon.com/portfolio/starlings-above/#!jig[1]/ML/19253

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