9/9/24
Week 2: Shipwreck Modeling & Film Shoot Planning
Modeling
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For our establishing shot, and likely our most CG-intensive shot, we want to feature a shipwreck along the coastline with crashing waves. In search of shipwreck assets, I couldn't help but think, "I can model that". After finally finding a shipwreck I liked, I was immediately turned away by the price. Thus, I ventured to model this in Blender.
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One of the main challenges I faced was how to approach the modeling efficiently and with minimal hassle. Here I have shown the evolution of the models, starting with a quick frame of the boat, slowly adding detail per iteration. In total I spent roughly 7 hours on the modeling and UV unwrapping, but in its current state, I can go back and add detail when and where needed. Houdini's FBX imports allow models to be updated very quickly, so I plan to use that functionality in the future.
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Film Shoot
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More to come soon, we will be filming at Tybee Island on Friday morning!
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